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 Bloodline Rules

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Posts : 20
Join date : 2009-06-03
Age : 26
Location : Leaf Village

Bloodline Rules Empty
PostSubject: Bloodline Rules   Bloodline Rules EmptyWed Jun 03, 2009 4:56 pm

List of Abilitys

The ones stated with a / mean that you need a certain bloodline.

Most of these effects are changed depending on Rolepaly value, EX: Inuzuka fury can be from x1.1 to x3 epending on roleplaying youre sudden fury. But dog speak cannot change.


D:
-Dog Speak : Allows you to speak to dogs.
-Bone Specialist : A specialist of bones, know all about there weak and strong spots.
-Herbologist : Knowledge of herbs.
-Beginner Puppeteer : Can use one puppet at 20 Chakra per turn.
-Stance of the Mantis : A fighting stance that deplys quick jabs and side-stepping. Half EP for punches.
-Tree Climbing : Learns the art of running on walls or ceilings using chakra.
-Water Walking : Learns the art of walking/running on water using chakra.
-Step, Fist : The fighting art of taking a step before every punch, this way your opponent has no idea where the punches are coming from. +15% nerve.
-Back Step : You have strong legs, and arms. Alows hand springs and back flips to be performed, also +5% taijutsu dammage.


C:
-Inuzuka Fury : When you are badly injured you take a savege fighting style that can tear your opponents apart. +20% fighting stats. / Inuzuka
-Feral Blood : More of an animal inside, better sense of smell, hearing and Taste. / Inuzuka
-Strategist : able to analize most situations, say in post you use it to activate.
-Body Specialist : Experts on the skin and muscles of a human. +20% nerve dammage. +10% nerve hit rate.
-Vigor : Able to withstand many attacks. Prevents stat halfind attacks.
-Advanced Puppeteer : Can use up to two puppets at a time. at 20 chakra each turn for each.
-Strong Fist : A powerful Fighting style, deplyed mostly by Mayto +30% / Mayto has a dammege bonus or +50%, not needed to be Mayto however.
-Eye of the Hawk : Has a higher chance of hitting targets at a distance, may throw up to 10 small weapons, 5 medium weapons, and 2 large weapons.
-Accrobatiques : You know how to swing around tree's, fling youself into the air, and flip at least 3 times in the air, 30% more Taijutsu.
-Samurai : Through hard work you can use weapons such as swords with only 1 EP instead of 2


B:
-Expert Strategist : Able to analize any situation. / Nara
-Homology Specialist : Masters on eavry part of the human body, down to your last toe bone. +100% nerve dammage, +50% nerve hit rate.
-Apthecarist : Masters of Herbs, and can create potions.
-Master Puppeteer : Can use up to three puppets at a time at 20 chakre each, each turn. Can add extra puppets for 50 chakra per turn penalty, total maximum (With Penaltis) 8.
-Juuken : The art of striking with thin chakra points, used to move or remove chakra around the body. Disable chakra use to limgs, unabling certain jutsus. / Hyuuga
-Sense of Bones : A kaguya knows how to take out there bones unpainfuly, with no dammage penalty in any way. / Kaguya.
-Calmed Chakra : Can control chakra well, uses 50% less chakra to cast jutsus.
-Dead Accuracy : Your thrown weapons rarly miss, may throw 20 small itmes, 10 medium, and 5 large at a time.
-Sword Specialist : Adds 30% more damage to blade weapons.


A:
-Undyeing Vigor : Able to Withstand any attacks! No flinching. / Uzumaki or Akamichi
-One with the Puppets : Takes no penaltis when adding extra puppets. Increases limit to 16 all puppets cost 20 chakra a turn. / Aka Suna
-Body Juuken : Deploys intimate knowledge of the weak points, and can move strongly to strike them. +100% nerve hit rate.
-Poisoned Chakra : One can actualy poison there chakra, then dispense it into things such as potions, puppets or other poeple 20 chakra for 10 dammage.
-Dance of the swirling mist : A fighting technique that looks like the user is dancing, an amazing form of dodging. +50 evasive stats. / Haku, Hoshigake or Kaguya.
-Flowing Chakra : Your chakra flows through you the way blood pumps through your veins, take little chakra to use jutsus. -100% chakra cost
-Gold Kunai : May throw as many projectiles as they please, but with normal accuracy.


S:
-Shadow of the Night : Master ninjas, may disapear when they wish and make not a single sound when they walk or run. The Ones who you would never know where they are, they may be as alusive as an ant during the night.
-Immortal Blood : To put it simply, can not be killed.
-Silver Kunai : Thrown projectiles allways hit in normal conditions, may throw up to 50 small projectiles, 25 medium, 10 large, and may also throw 2 enourmes projectiles.
-Leave no Stain : Sick of bleeding, loss of blood allways getting you down, [and dead]. Stop that now with this Ability. "Leave no Stain" lets you control your blood circulation to stop all bleeding within your body, never suffer from a mortal blood wound again!

[Ideas? Send them to me by PM or write them down on the suggestion board!]
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